Thru the hole and round and round.
Hit the wheel that's on your right.
If you hit he left you've lost the fight.
Object of the game is to manipulate your marbles into the scoring wheel and be the first player whose scoring wheel makes one complete revolution.
Each player places his marbles into the outside channel of his teeter board. A player's scoring wheel is the same color as his teeter board. At the word "GO" players work their teeter board in a teeter-totter motion manipulating their marbles up and down the teeter board and through the opening, attempting to manuever them into the scoring wheel. The first player whose scoring wheel makes one complete revolution wins the game. Released by Schaper in 1964.
Complete and like new condition.
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