Ukemi Card Game - Parkour and Freerunning Game
Ukemi is a random chance movement game that improves the player's ability to assess risk and develop quality movement. The base movements are derived from the disciplines of parkour, freerunning and broader movement culture. The game works best with 2-4 people.
30 Movement Cards - These are the cards with the movements and tricks you perform.
20 Condition Cards - These are modifier cards that attach a condition to a movement.
20 Wild Cards - These cards are like condition cards but they are harder and more unusual.
12 Blank Cards - These are blank cards for you to write on.
2 Info Cards - These are for information, they do not play a part in the game.
UKEMI CARD GAME RULES
Like parkour, this game can be played any way you want. In fact, we encourage you to experiment and discover new play styles. To get you started however we have provided you with some guidelines and a default method of play - you can find these below. Be sure to send us a message and tag us on your social media, we love to see the cards and play styles you will come up with!
EXAMPLE PLAY STYLES
Classic: Each card collected counts for a single point. First to 10 points wins.
Mega Match: Keep playing until all of the movement cards have been used, keeping score like in the classic style. At the end, the person with the most points wins.
Add On: Players must pick a card as a group then complete the movement. Each round a new card is produced and added on to create a chain. This continues until only one player can complete the chain. In the event that more than one player can't get past a stage it is declared a draw.
Blind: Players must select all cards before flipping them. In the event where one of those cards is a combo card, the player must take an extra movement card.
Remember these styles can be adapted to suit your environment, you can completely remove the competitive element if you wish.
ORDER OF PLAY
Players take turns at picking up cards from each deck; movement (yellow), condition (blue) and wildcard (orange). Coin toss to decide who goes first. Each player must choose a movement card. Players then have the option of, but aren't limited to, drawing a condition card. Similarly, players then have the option to draw as many wildcards as they wish. The difficulty can be increased further by the selection of multiple wildcards.
FULL RULES & PLAYSTYLES @ https://ukemi.ninja/rules
Jan 28-Feb 15
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