Clockmaker's Workshop Escape Room Game, 10 Puzzles, Printable PDF (1-4 Players)

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Highlights

  • Party decor for gatherings and celebrations
  • Digital download
  • Digital file type(s): 2 PDF

Master clockmaker Ottoline Wren has gone into hiding, and her workshop door has locked behind you. For a year a dealer has been selling clocks with her mark that she never made. Solve ten puzzles to find her proof of the forgery, then work out where she is waiting.

A printable escape game for 1 to 4 adults, about 60 to 90 minutes for a group (our estimate, not yet timed with players). A forgery, a hidden ledger and a clockmaker who is quite safe: nobody is hurt.

HOW IT PLAYS
Every answer is three digits, and a paper decoder tells you whether it is right. Three puzzles are open from the start, so a group can split up. Set the Regulator (three paper wheels) to your digits, read three letters, find the matching answer card: it tells you what opens next and gives you a letter. With all ten letters, one last gear train gives you the numbers for the door.

PAPER YOU HANDLE
A poster that folds, a grille with windows, a world time watch with a turning wheel, a torn receipt and an engraver's stencil that fits one true way. No glue, and nothing has to be held up to the light.

WHAT YOU GET
Two PDF files with the same 24 pages, one A4 and one US Letter:
Page 1: start here, what you need and how the hints work
Pages 2 and 3: Ottoline's letter, a newspaper cutting, who is who and the workshop from above
Pages 4 and 5: the Regulator, a paper decoder with three wheels
Pages 6 to 14: puzzles I to IX
Pages 15 and 16: puzzle X, Ottoline's proof sheet and Finch's stencil
Page 17: puzzle XI and the Regulator Lock
Pages 18 to 20: 18 answer cards to cut and fold, no glue
Pages 21 to 23: hints in three levels for every puzzle
Page 24: read last, the end of the story

YOU NEED
A printer and plain paper, scissors, a craft knife for 12 small windows (with a cutting mat or thick card), 2 paper fasteners (or pins and an eraser), a pencil and scrap paper. Getting ready takes about 30 to 45 minutes before the first game (our estimate); best done by someone who is not playing.

CHECKED BY A COMPUTER, NOT YET BY PLAYERS
A script checked every answer, every card code and that each puzzle has only one answer, and measured the PDF itself: text on every piece you cut out sits at least 4 mm inside its cutting line. No group has played it at a real table yet.

GOOD TO KNOW
This is a digital download. Nothing will be shipped. Print a fresh copy whenever you want to play again with other people; please do not share or resell the files. Made by ARLing s. r. o. in Bratislava with the help of software, including AI tools; the drawings are drawn in code.

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Listed on Sep 26, 2026