Tactical Grid Combat Engine Source Code: Turn-Based Strategy RPG Module (Python)

Price:€45.67

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  • Designed by JasonsMedia
  • Supplies for making crafts
  • Digital download
  • Digital file type(s): 1 ZIP

★ TACTICAL GRID COMBAT ENGINE — TESTED MODULAR GAME DEV ASSET ★

⚠ IMPORTANT BUYER NOTICE:
PLEASE NOTE: This is a developed, modular GAME ENGINE SOURCE CODE & DEVELOPER TOOLKIT. It is NOT a finished, standalone consumer game. It is a tested, production-ready engineering asset designed for indie game developers, programmers, and studios building turn-based tactical strategy games (similar to XCOM, Fire Emblem, Tactics Ogre, or Final Fantasy Tactics).

WHAT YOU RECEIVE:
✔ 1x Complete Developer Archive (ZIP) containing:
- Clean, modular Python / Engine architecture with zero bloat
- 100% comprehensive unit test suite included (all tests passing)
- Interactive CLI walkthrough & demo runner
- Full technical architecture documentation and JSON serialization layer
- Commercial developer license (use in unlimited commercial & indie games)

CORE ENGINE CAPABILITIES & MODULES:
1. Grid & Spatial Matrix:
- Configurable square and hex coordinate systems
- Multi-level elevation and tile terrain modifiers (movement costs, hazard zones)
2. Pathfinding & Navigation:
- Optimized A* (A-Star) pathfinding engine with dynamic obstacle avoidance
- Movement budget calculation, zone of control (ZoC), and reachability graphs
3. Line of Sight (LoS) & Cover System:
- Bresenham raycasting line-of-sight algorithms
- Full cover (high), half cover (low), flanking detection, and elevation sight bonuses
4. Turn & Action Economy:
- Turn queues, initiative ordering, Action Point (AP) expenditure, and reaction triggers (Overwatch)
5. Combat Resolution Matrix:
- Hit chance percentages, critical hits, armor mitigation, status effects, and damage falloff
6. Data Persistence & Tooling:
- Complete JSON export/import for maps, unit rosters, abilities, and match states

TECHNICAL SPECIFICATIONS:
- Architecture: Pure decoupled logic — easily portable to Godot 4 (via GDScript/GDExtension), Unity (C#), Unreal, or headless server backends
- Test Coverage: Fully automated test suite with edge-case validation
- Dependencies: Clean, self-contained architecture

WHY BUY THIS ASSET?
Building a robust, bug-free tactical grid combat system from scratch takes weeks of complex spatial math, pathfinding optimization, and rule resolution. This tested engine gives you a rock-solid foundation so you can focus on your art, narrative, and level design.

COMMERCIAL LICENSE:
Royalty-free commercial use permitted in your personal, indie, or studio video game releases. Reselling or distributing the raw source code files as a competing asset package is prohibited.

Engineered and published by JasonsMedia.

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Listed on 01 Oct, 2026