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Christmas Puzzle Book for Adults Printable, 9 Connected Adventure Puzzles

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  • Digital download
  • Digital file type(s): 5 PDF

Seller's description

Christmas Puzzle Adventure for Adults: nine connected pencil puzzles in one story. Solve quietly at your own pace, alone at a table; a companion may share the booklet. For adults comfortable with word searches, ciphers, logic grids and nonograms. No timer or separate host is needed.

START IN 3 STEPS
1. Choose ONE edition (Letter or A4, colour or low-ink) and print pages 1-13.
2. Save page 14 face down for the ending.
3. Start at LANTERN, with a pencil. Keep solved pages: later clues reuse them.
No host, hiding or website needed. Hints are optional and live in a separate help PDF.

The Great Bell of Frostholm must ring on Christmas Eve, but the Bellwarden has vanished behind a sealed tower door. Follow her Ledger through a snowy village. Each answer names the next puzzle page (a "plate" is just one puzzle page); earlier clues return later. Fill nine bells with letters to open the sealed door, then read the complete Bellwarden ending and keep your certificate.

DIFFICULTY & TIME
Planning estimate: allow 60-120 minutes of solving, excluding printing. Estimated moderate difficulty for adults familiar with pencil puzzles; the logic grid and nonogram are the harder steps. Use hints freely or split play over two sittings. The time is an editorial estimate, not measured.

WHAT HAS AND HASN'T BEEN TESTED
Checked: our team walked the whole game start to finish, solved all nine puzzles by hand and by independent computation (one answer each, the final code checks out), and a blind AI tester solved it from the pages alone and rated it fun. We viewed the pages at print size, including the low-ink editions' small clock hands, cipher pictures and nonogram clues, and all stayed legible.
Not done: no human has played it yet, and we have not run it through a home printer, so real enjoyment, real solving time and home-print results are still unmeasured.

OPTIONAL HELP: SETUP, HINTS & SOLUTIONS
Everything below is only if you want it; you can start playing without opening the help PDF, and you do not need to print its 78 pages.
- Setup and hint finder: help PDF pages 1-2 (Letter) or 40-41 (A4). Click your puzzle's Hint 1, or enter its printed page number. Each hint opens on its own page without an answer; use Hint 2 or 3 only if wanted.
- Finish: open only the final-code check on help PDF page 30 (A4: 69), then turn over player page 14.
- Complete solutions sit behind a separate spoiler warning. Solo play needs no hiding or masking sheets.

FIVE PDF FILES / ONE GAME
- US Letter colour player book: 14 pages
- A4 colour player book: 14 pages
- US Letter low-ink player book: 14 pages
- A4 low-ink player book: 14 pages
- Setup, Hints & Solutions: 78 pages; Letter pp1-39, same support in A4 pp40-78

The four player books are four print editions of the SAME game. Pick your size and ink version; do not print all four. Each has the story, Ledger, Key Plate, nine puzzles, final door and ending/certificate. Support includes setup, an isolated final-code check, 27 separate hint-level pages per size, plus a separate walkthrough and marked keys. Solutions stay in that support file and are absent from the preview photos.

THE NINE PUZZLES
A maze, hidden-message word search, picture cipher, Morse message, cryptogram, book code, logic grid, nonogram and clock-reading puzzle. The Telegraph reuses the Lantern flash code; the Workshop reuses your Almanac saying; the Clock reuses five earlier chime marks. Keep all pages. These are a connected chain, not independent puzzle sheets.

PRINTING AND USE
Print single-sided at Actual Size / 100%, with a pencil and eraser ready. Print ending page 14 separately and collect it face down. Regular paper works. No locks, envelopes, props or website needed during play. Low-ink editions use white pages and grey art; no clue depends on colour. Files are ready to print, not editable. Digital download only; nothing physical ships. Download through Purchases in a web browser. Personal use only; do not resell or redistribute.

Made with AI-assisted tools, including AI-generated engraving-style illustrations. Artwork and puzzle solvability have been checked; no live-human or home-print trial has been run.

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Price:$11.99

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Specifications

Christmas Puzzle Adventure for Adults: nine connected pencil puzzles in one story. Solve quietly at your own pace, alone at a table; a companion may share the booklet. For adults comfortable with word searches, ciphers, logic grids and nonograms. No timer or separate host is needed.

START IN 3 STEPS
1. Choose ONE edition (Letter or A4, colour or low-ink) and print pages 1-13.
2. Save page 14 face down for the ending.
3. Start at LANTERN, with a pencil. Keep solved pages: later clues reuse them.
No host, hiding or website needed. Hints are optional and live in a separate help PDF.

The Great Bell of Frostholm must ring on Christmas Eve, but the Bellwarden has vanished behind a sealed tower door. Follow her Ledger through a snowy village. Each answer names the next puzzle page (a "plate" is just one puzzle page); earlier clues return later. Fill nine bells with letters to open the sealed door, then read the complete Bellwarden ending and keep your certificate.

DIFFICULTY & TIME
Planning estimate: allow 60-120 minutes of solving, excluding printing. Estimated moderate difficulty for adults familiar with pencil puzzles; the logic grid and nonogram are the harder steps. Use hints freely or split play over two sittings. The time is an editorial estimate, not measured.

WHAT HAS AND HASN'T BEEN TESTED
Checked: our team walked the whole game start to finish, solved all nine puzzles by hand and by independent computation (one answer each, the final code checks out), and a blind AI tester solved it from the pages alone and rated it fun. We viewed the pages at print size, including the low-ink editions' small clock hands, cipher pictures and nonogram clues, and all stayed legible.
Not done: no human has played it yet, and we have not run it through a home printer, so real enjoyment, real solving time and home-print results are still unmeasured.

OPTIONAL HELP: SETUP, HINTS & SOLUTIONS
Everything below is only if you want it; you can start playing without opening the help PDF, and you do not need to print its 78 pages.
- Setup and hint finder: help PDF pages 1-2 (Letter) or 40-41 (A4). Click your puzzle's Hint 1, or enter its printed page number. Each hint opens on its own page without an answer; use Hint 2 or 3 only if wanted.
- Finish: open only the final-code check on help PDF page 30 (A4: 69), then turn over player page 14.
- Complete solutions sit behind a separate spoiler warning. Solo play needs no hiding or masking sheets.

FIVE PDF FILES / ONE GAME
- US Letter colour player book: 14 pages
- A4 colour player book: 14 pages
- US Letter low-ink player book: 14 pages
- A4 low-ink player book: 14 pages
- Setup, Hints & Solutions: 78 pages; Letter pp1-39, same support in A4 pp40-78

The four player books are four print editions of the SAME game. Pick your size and ink version; do not print all four. Each has the story, Ledger, Key Plate, nine puzzles, final door and ending/certificate. Support includes setup, an isolated final-code check, 27 separate hint-level pages per size, plus a separate walkthrough and marked keys. Solutions stay in that support file and are absent from the preview photos.

THE NINE PUZZLES
A maze, hidden-message word search, picture cipher, Morse message, cryptogram, book code, logic grid, nonogram and clock-reading puzzle. The Telegraph reuses the Lantern flash code; the Workshop reuses your Almanac saying; the Clock reuses five earlier chime marks. Keep all pages. These are a connected chain, not independent puzzle sheets.

PRINTING AND USE
Print single-sided at Actual Size / 100%, with a pencil and eraser ready. Print ending page 14 separately and collect it face down. Regular paper works. No locks, envelopes, props or website needed during play. Low-ink editions use white pages and grey art; no clue depends on colour. Files are ready to print, not editable. Digital download only; nothing physical ships. Download through Purchases in a web browser. Personal use only; do not resell or redistribute.

Made with AI-assisted tools, including AI-generated engraving-style illustrations. Artwork and puzzle solvability have been checked; no live-human or home-print trial has been run.

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  • Digital file type(s)
    5 PDF
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Listed on Oct 14, 2026