Winter Classroom Left Right Game Printable, Pass the Present for Kids
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Seller's description
Pass a prize bag around the circle and let the story decide who is Captain. A winter classroom pass-the-present game for kids: three original LEFT/RIGHT stories plus four "pass it to someone who..." rhyme games about snow days, hot cocoa, snowmen and a cozy classroom, with no holiday words at all. For winter class parties, snow-day fun, after-school clubs, scout and library groups, and family game nights.
EVERY CHILD WINS: STORY TURNS AND PRINTED CARDS (CLASSES OF 20-30)
In a LEFT/RIGHT story, use three evenly spaced passing objects and follow every printed cue so every child holds an object at least once. After the game, give each child a printed Snow Star card; print three copies of the 10-card sheet for 22 children. Rhymes use one object, may revisit the same children and do not guarantee everyone a holding turn. Optional Captain Finder rounds give every child a Captain turn across several days; for 22 children, plan eight rounds. Captain Finder chooses winners, so skip it for surprise endings. Physical prizes and passing objects are not included.
THE SEVEN GAMES
LEFT/RIGHT stories (pass one seat on every LEFT or RIGHT):
- The Mitten Mix-Up: a missing red mitten, a helpful friend and a snowman with a secret.
- The Snowy Bus Route: a bus, a sled and a snowy trip where detours keep the navigators guessing.
- The Cocoa Cart: a squeaky cart, a paper penguin and one very busy lunch helper.
Pass-the-present rhymes (pass to the player each verse describes):
- Snow Day Morning
- Hot Cocoa Break
- The Snowman Builders
- Cozy Classroom
Rhymes select players by descriptions such as clothing, preferences or smiling; the same child may be chosen more than once.
HOW TO PLAY
Gather a reader plus 4-30 players in a circle. Stories: the reader reads aloud and everyone passes one seat for every LEFT or RIGHT, even when the word means something else ("she LEFT the room"). Pause after each cue. At THE END, stop; with exactly 13 players (Mitten), 17 (Bus) or 19 (Cocoa), call "One more LEFT!" and pass once more first. Then the holder is Captain. For 13-30 players in a story, use three presents spaced as evenly as possible; all three holders are Captains. Rhymes always use one present, whatever the group size: read one verse, pass the present to someone who fits, and keep going. Ask who fits, counting the starting holder. Count seats both ways to the nearest other player who fits; equal distance, pass toward LEFT. If no other player fits, pass LEFT one seat. Whoever holds it after the last verse is Captain.
The stories have 39, 43 and 49 cues with frequent reversals. Different route lengths do not guarantee different Captains: each route can land on the same child in back-to-back rounds. Optional Captain Finder rounds deliberately schedule every child for a Captain turn across several days; use that option when you want planned winners, and skip it when you want a surprise ending. When every cue is followed, one present reaches every player for groups of 4-12; three evenly spaced presents together reach every player for 13-30. With exactly 13 (Mitten), 17 (Bus) or 19 (Cocoa) players a present can finish on its own starter, so the printed rule adds one more LEFT after THE END; all other sizes end on new seats. Optional Captain rounds take 7-10 stories across several days; the final round may use fewer presents. We checked this by simulating every starting seat, and we simulated the Captain Finder for every class size from 20 to 30; it is a route check, not a promise that every seat has the same chance of winning, and we have not timed it with live groups. Allow about 4-6 minutes per story and 3-5 per rhyme including pauses; timings are estimates.
WHAT YOU GET: FOUR PDF FILES
- US Letter color (8.5 x 11 inches), 46 pages
- A4 color (210 x 297 mm), 44 pages
- US Letter low ink, 46 pages
- A4 low ink, 44 pages
Every file holds the same set: 2 start-here and host-help pages; 3 one-page host stories with quick rules; 4 one-page rhyme games; 4 Every Child Wins pages (rules, Captain Finder, a 30-row class roster and a sheet of 10 Snow Star cards); a blank Write Your Own Story page with a LEFT/RIGHT tally; a blank Write Your Own Rhymes page; large-print pages (29 in the Letter files and 27 in the A4 files) with full rules and all seven games at 18 pt, plus the Every Child Wins rules; 1 sheet of 4 optional prize cards; and 1 sheet of snowman and penguin cutouts to tape onto your passing objects.
PRINT AND PREPARE
Print only the pages you need, single sided at 100% / Actual size. Players do not each need a copy; the reader keeps the sheet. Use a prize bag, a small box or a soft toy. Rhymes always use one present; prepare three objects for stories with 13-30 players. Reprint either cutout for the third object. The bag, toys and prizes are not included. No music needed. Low ink has white pages, outlined headers and grayscale pictures.
GOOD TO KNOW
Digital download only; nothing is shipped. Ready-to-print PDFs, not editable templates. Download with a web browser at Etsy under Your account > Purchases; the Etsy app cannot download files. Printer and paper settings affect color. For personal and classroom use. Please do not resell or share the files.
Stories, rhymes and layout written and designed by MadeForTheTask with AI-assisted tools. Illustrations are AI-generated.
If something goes wrong with an order, we've got your back for all eligible purchases. View program terms
Price:$3.49
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Seller's description
Specifications
Pass a prize bag around the circle and let the story decide who is Captain. A winter classroom pass-the-present game for kids: three original LEFT/RIGHT stories plus four "pass it to someone who..." rhyme games about snow days, hot cocoa, snowmen and a cozy classroom, with no holiday words at all. For winter class parties, snow-day fun, after-school clubs, scout and library groups, and family game nights.
EVERY CHILD WINS: STORY TURNS AND PRINTED CARDS (CLASSES OF 20-30)
In a LEFT/RIGHT story, use three evenly spaced passing objects and follow every printed cue so every child holds an object at least once. After the game, give each child a printed Snow Star card; print three copies of the 10-card sheet for 22 children. Rhymes use one object, may revisit the same children and do not guarantee everyone a holding turn. Optional Captain Finder rounds give every child a Captain turn across several days; for 22 children, plan eight rounds. Captain Finder chooses winners, so skip it for surprise endings. Physical prizes and passing objects are not included.
THE SEVEN GAMES
LEFT/RIGHT stories (pass one seat on every LEFT or RIGHT):
- The Mitten Mix-Up: a missing red mitten, a helpful friend and a snowman with a secret.
- The Snowy Bus Route: a bus, a sled and a snowy trip where detours keep the navigators guessing.
- The Cocoa Cart: a squeaky cart, a paper penguin and one very busy lunch helper.
Pass-the-present rhymes (pass to the player each verse describes):
- Snow Day Morning
- Hot Cocoa Break
- The Snowman Builders
- Cozy Classroom
Rhymes select players by descriptions such as clothing, preferences or smiling; the same child may be chosen more than once.
HOW TO PLAY
Gather a reader plus 4-30 players in a circle. Stories: the reader reads aloud and everyone passes one seat for every LEFT or RIGHT, even when the word means something else ("she LEFT the room"). Pause after each cue. At THE END, stop; with exactly 13 players (Mitten), 17 (Bus) or 19 (Cocoa), call "One more LEFT!" and pass once more first. Then the holder is Captain. For 13-30 players in a story, use three presents spaced as evenly as possible; all three holders are Captains. Rhymes always use one present, whatever the group size: read one verse, pass the present to someone who fits, and keep going. Ask who fits, counting the starting holder. Count seats both ways to the nearest other player who fits; equal distance, pass toward LEFT. If no other player fits, pass LEFT one seat. Whoever holds it after the last verse is Captain.
The stories have 39, 43 and 49 cues with frequent reversals. Different route lengths do not guarantee different Captains: each route can land on the same child in back-to-back rounds. Optional Captain Finder rounds deliberately schedule every child for a Captain turn across several days; use that option when you want planned winners, and skip it when you want a surprise ending. When every cue is followed, one present reaches every player for groups of 4-12; three evenly spaced presents together reach every player for 13-30. With exactly 13 (Mitten), 17 (Bus) or 19 (Cocoa) players a present can finish on its own starter, so the printed rule adds one more LEFT after THE END; all other sizes end on new seats. Optional Captain rounds take 7-10 stories across several days; the final round may use fewer presents. We checked this by simulating every starting seat, and we simulated the Captain Finder for every class size from 20 to 30; it is a route check, not a promise that every seat has the same chance of winning, and we have not timed it with live groups. Allow about 4-6 minutes per story and 3-5 per rhyme including pauses; timings are estimates.
WHAT YOU GET: FOUR PDF FILES
- US Letter color (8.5 x 11 inches), 46 pages
- A4 color (210 x 297 mm), 44 pages
- US Letter low ink, 46 pages
- A4 low ink, 44 pages
Every file holds the same set: 2 start-here and host-help pages; 3 one-page host stories with quick rules; 4 one-page rhyme games; 4 Every Child Wins pages (rules, Captain Finder, a 30-row class roster and a sheet of 10 Snow Star cards); a blank Write Your Own Story page with a LEFT/RIGHT tally; a blank Write Your Own Rhymes page; large-print pages (29 in the Letter files and 27 in the A4 files) with full rules and all seven games at 18 pt, plus the Every Child Wins rules; 1 sheet of 4 optional prize cards; and 1 sheet of snowman and penguin cutouts to tape onto your passing objects.
PRINT AND PREPARE
Print only the pages you need, single sided at 100% / Actual size. Players do not each need a copy; the reader keeps the sheet. Use a prize bag, a small box or a soft toy. Rhymes always use one present; prepare three objects for stories with 13-30 players. Reprint either cutout for the third object. The bag, toys and prizes are not included. No music needed. Low ink has white pages, outlined headers and grayscale pictures.
GOOD TO KNOW
Digital download only; nothing is shipped. Ready-to-print PDFs, not editable templates. Download with a web browser at Etsy under Your account > Purchases; the Etsy app cannot download files. Printer and paper settings affect color. For personal and classroom use. Please do not resell or share the files.
Stories, rhymes and layout written and designed by MadeForTheTask with AI-assisted tools. Illustrations are AI-generated.
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Designed by
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Item typeDigital download
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Digital file type(s)4 PDF
If something goes wrong with an order, we've got your back on all eligible purchases. View program terms
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